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* Algorithm

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Background reading: [[https://en.wikipedia.org/wiki/Conflict-free_replicated_data_type][CRDT]]

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This packages implements the Logoot split algorithm
~André, Luc, et al. "Supporting adaptable granularity of changes for massive-scale collaborative editing." 9th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing. IEEE, 2013.~
    
The CRDT-ID blocks are implemented by text property ='crdt-id=. A continous range of text with the same ='crdt-id'= property represent a CRDT-ID block. The ='crdt-id= is a a cons of =(ID-STRING . END-OF-BLOCK-P)=, where
=ID-STRING= represent the CRDT-ID of the leftmost character in the block. If =END-OF-BLOCK-P= is =NIL=, the block is a non-rightmost segment splitted from a larger block, so insertion at the right of this block shouldn't be merged into the block by sharing the base CRDT-ID and increasing offset.

=ID-STRING= is a unibyte string representing a CRDT-ID (for efficient comparison).
Every two bytes represent a big endian encoded integer.
For base IDs, last two bytes are always representing site ID.
Stored strings are BASE-ID:OFFSETs. So the last two bytes represent offset,
and second last two bytes represent site ID.

* Protocol
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  Text-based version
  (it should be easy to migrate to a binary version.  Using text for better debugging for now)
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  Every message takes the form =(type . body)=

  - Text Editing
    + insert ::
      body takes the form =(buffer-name crdt-id position-hint content)=
      - =position-hint= is the buffer position where the operation happens at the site
        which generates the operation.  Then we can play the trick that start search
        near this position at other sites to speedup CRDT ID search
      - =content= is the string to be inserted

    + delete ::
      body takes the form =(buffer-name position-hint (crdt-id . length)*)=

  - Peer State
    + cursor ::
      body takes the form
           =(buffer-name site-id point-position-hint point-crdt-id mark-position-hint mark-crdt-id)=
      =*-crdt-id= can be either a CRDT ID, or
        - =nil=, which means clear the point/mark
        - =""=, which means =(point-max)=

    + contact ::
      body takes the form
           =(site-id name address port)=
      when name is =nil=, clear the contact for this =site-id=

    + focus ::
      body takes the form =(site-id buffer-name)=

  - Login
    + hello ::
      This message is sent from client to server, when a client connect to the server.
      body takes the form =(client-name &optional response)=

    + leave ::
      This message is sometime sent from client to server to indicate disconnection, 
      if the underlying proxy doesn't handle it properly.
      body takes the form =()=

    + challenge ::
      body takes the form =(salt)=

    + login ::
      It's always sent after server receives a hello message.
      Assigns an ID to the client
      body takes the form =(site-id session-name)=.

  - Initial Synchronization
    + sync ::
      This message is sent from server to client to get it sync to the state on the server.
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      Might be used for other optimization in the future.
      One optimization I have in mind is let server try to merge all CRDT item into a single
      one and try to synchronize this state to clients at best effort.
      body takes the form =(buffer-name . crdt-id-list)=
      - =crdt-id-list= is generated from =CRDT--DUMP-IDS=

    + ready ::
      body takes the form =(buffer-name major-mode-symbol)=
      Indicates the end of a batch of synchronization messages
      (which usually contains some =cursor= messages, a =sync= message,
      and some =overlay-*= messages).
      The client should now try to enable =major-mode-symbol= in the
      synchronized buffer.

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  - Error Recovery
    Note: when a client side error happens, it just sends a =get= message and
    follow initial synchronization procedure to reinitialize the buffer.

    + error ::
      body takes the form =(buffer-name error-symbol . error-datum)=.
      This message is sent from server to client to notice that some messages from the
      client is not processed due to error =(error-symbol . error-datum)=.
      Normally client should follow initial synchronization procedure to reinitialize the buffer.

  - Buffer Service
    + add ::
      Indicates that the server has started sharing some buffers.
      body takes the form =buffer-name-list=

    + remove ::
      Indicates that the server has stopped sharing some buffers.
      body takes the form =buffer-name-list=

    + get ::
      Request the server to resend =sync= message for a buffer.
      body takes the form =(buffer-name)=

  - Overlay Synchronization
    + overlay-add ::
      body takes the form 
      #+BEGIN_SRC
      (buffer-name site-id logical-clock species
        front-advance rear-advance
        start-position-hint start-crdt-id
        end-position-hint end-crdt-id)
      #+END_SRC

    + overlay-move ::
      body takes the form
      #+BEGIN_SRC
      (buffer-name site-id logical-clock
        start-position-hint start-crdt-id
        end-position-hint end-crdt-id)
      #+END_SRC

    + overlay-put ::
      body takes the form =(buffer-name site-id logical-clock prop value)=

    + overlay-remove ::
      body takes the form =(buffer-name site-id logical-clock)=

  - Remote Buffer Process
    + process ::
      body takes the form =(buffer-name string)=
      Sent from client to server, request sending =string= 
      to the process buffer associated to =buffer-name=.

    + process-mark ::
      body takes the form =(buffer-name crdt-id position-hint)=.

NOTE: for =overlay-put=, =overlay-move= and =process-mark=, server must also broadcast the message
      *back to the client that generated it*, to ensure consistent global history.
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* Emacs as a collaborative operating system

The goal: With a few annotations, developer should be able to make any Emacs application 
collaboration-powered. Emacs should be one of the most powerful collaboration platforms.

How: There're plenty of Emacs applications centered around the buffer and buffer-local-variables.
By implementing synchronization primitives for all components in a buffer,
pretty much everything can be made collaborative.
Synchronize arbitrary buffer-local-variable reasonably is hard, but user annotations can help.

** TODO task list
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   - [X] synchronize buffer text (insert/delete)
   - [X] synchronize overlays
   - [-] synchronize major/minor modes
     + [X] initial synchronization of major modes
     + [ ] toggle minor modes on the fly
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     + [X] change major modes on the fly
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   - [ ] set of synchronization primitives for buffer local variables
     + [ ] server dictated
     + [ ] a library of CRDTs
   - [ ] synchronize text properties (any use case for this?)
   - [ ] synchronize markers (any use case for this?)

* TODO Cross-editor support

The current plan is to reuse the Emacs implementation as a local server for any other editor, aka Emacs as a service. 
The benefit is that we don't need to reimplement the sophiscated CRDT algorithm in other +uncivilized+ environments. 
We then just need to design a thin protocol that communicate between local Emacs and the other editor.
Since this protocol communicate only locally, the latency should be negligible, 
therefore we use a blocking reader/writer lock based synchronization scheme.

** Bridge protocol

   - Reader/writer lock
     + aquire :: body takes the form =()=
     + release :: body takes the form =()=

   The rest is mostly analogue to the primary protocol for Emacsen, 
   except that CRDT IDs are replaced by explicit integer position (start from 1, as in Emacs).

  - Text Editing
    + insert :: body takes the form =(buffer-name position content)=
    + delete :: body takes the form =(buffer-name position length)=

  - Peer State
    + cursor :: body takes the form =(buffer-name site-id point-position mark-position)=
      =*-position= can be either an integer, or
        - =nil=, which means clear the point/mark

    + contact :: same as primary protocol.

    + focus :: same as primary protocol.

  - Login
    Note that we don't include challenge/response authentication mecahnism.

    + hello :: same as primary protocol.
    + leave :: same as primary protocol.

    + login :: same as primary protocol.

  - Initial Synchronization
    + sync :: body takes the form =(buffer-name content-string)=
    + ready :: same as primary protocol.

  - Buffer Service
    + add :: same as primary protocol.
    + remove :: same as primary protocol.
    + get :: same as primary protocol.