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Commit f1c82b57 authored by Seth Schoen's avatar Seth Schoen
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Add uncommented citations

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...@@ -270,7 +270,9 @@ permissive (BSD-style) license grant that later transforms into a ...@@ -270,7 +270,9 @@ permissive (BSD-style) license grant that later transforms into a
reciprocal (GPL-style) license. This is intended to allow downstream reciprocal (GPL-style) license. This is intended to allow downstream
code reuse in proprietary software projects, but only for a limited code reuse in proprietary software projects, but only for a limited
time, something Zooko characterized as a compromise between time, something Zooko characterized as a compromise between
permissive and reciprocal open source licensing models. permissive and reciprocal open source licensing models.\footnote{See,
for example, the presentation at
\otsurl{https://tahoe-lafs.org/~zooko/tgppl.pdf}.}
Since both the start and end-state licenses of the BOSL are themselves Since both the start and end-state licenses of the BOSL are themselves
open source, we do not regard the BOSL as a form of delayed open source open source, we do not regard the BOSL as a form of delayed open source
...@@ -331,8 +333,9 @@ Many people also mentioned the custom among some video game developers of ...@@ -331,8 +333,9 @@ Many people also mentioned the custom among some video game developers of
releasing code (though usually not assets such as graphics and sound) releasing code (though usually not assets such as graphics and sound)
from proprietary video games that are no longer commercially important. from proprietary video games that are no longer commercially important.
This is a relatively widespread practice, with Wikipedia identifying This is a relatively widespread practice, with Wikipedia identifying
dozens of instances. dozens of instances.\footnote{Wikipedia lists these examples at
% TODO \cite{Wikipedia} \otsurl{https://en.wikipedia.org/wiki/List\_of\_commercial\_video\_games\_with\_later\_released\_source\_code}.}
Some companies like id Software have made such releases for multiple video Some companies like id Software have made such releases for multiple video
game generations. game generations.
While many of these developers apparently had a general intention to make While many of these developers apparently had a general intention to make
...@@ -341,7 +344,6 @@ there was usually no public commitment to do so on any particular ...@@ -341,7 +344,6 @@ there was usually no public commitment to do so on any particular
schedule or under any particular circumstances. This practice is thus not schedule or under any particular circumstances. This practice is thus not
a core example of DOSP. a core example of DOSP.
\numberedsection{Sources and References}\label{sources} \numberedsection{Sources and References}\label{sources}
\begin{itemize} \begin{itemize}
...@@ -352,8 +354,6 @@ a core example of DOSP. ...@@ -352,8 +354,6 @@ a core example of DOSP.
% https://writing.kemitchell.com/2023/10/24/Scheduled-Relicensing % https://writing.kemitchell.com/2023/10/24/Scheduled-Relicensing
% https://tahoe-lafs.org/~zooko/tgppl.pdf
\item \otscite{Wikipedia: List of Commercial Video Games With Later Released Source Code}\\ \item \otscite{Wikipedia: List of Commercial Video Games With Later Released Source Code}\\
\otsurl{https://en.wikipedia.org/wiki/List\_of\_commercial\_video\_games\_with\_later\_released\_source\_code} \otsurl{https://en.wikipedia.org/wiki/List\_of\_commercial\_video\_games\_with\_later\_released\_source\_code}
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